Research question: How does integrating animated and and interactive elements to a comic create an engaging and educative reading experience for children?
Research question (2) (revised as of 16/03/16): How can children learn to accept fear through reading a comic integrated with animation and interactivity?
Key Ideas/Areas to Address in the literature/contextual review:
-Comics
-Comics as discussed and explained by Scott McCloud (comic artist and theorist)
-Comics theory, principle, methods and techniques explained by Will Eisner
-Interactivity
-Game theory (unexplored)
-Game narrative as explained by Henry Jenkins
-Examples of multi-ended games such as "The Walking Dead" and "The Wolf Among Us"; both by Telltale Games, and both based on comic books
-Children's Engagement and Education Through Storytelling
-Narrotology
-Origins fairy tales and fables; cautionary tales to remind a certain moral
-Passing on/transaction of knowledge through oral storytelling
-Fear and the Uncanny
-(Linking back to fairy tales) Using fear to raise an awareness
-The Uncanny Valley and what causes it; the feeling of creepiness
-Why are children (or even all of us) frightened by such yet so captivated by it
-Psychological aspects
Mot of these subject areas remain unknown to me, and I need to begin exploring them.
I drew Lu in kimonos and Chinese traditional dresses. I was drawing her A LOT a few weeks before and then I thought I should draw something else other than her. I'm kind of obsessed with her.
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