I went on to do research about the Uncanny Valley, and discovered that it was first proposed by Japanese robotics expert Masahiro Mori in the 1970s. The Uncanny Valley was a model illustrated to demonstrate the feeling of creepiness evoked in a human being when presented with different robots of varying degrees of human likeness. Since then, the research gone into the Uncanny has intensified, yet no conclusive results have emerged. Some hypothesized that the feeling of creepiness came not only from the appearance of an object/entity, but also the movement it performs. I found that there was a relationship between the physical and behavioral attributes of the entity. It seemed that when something looked more realistic, humans would anticipate more realistic movements; if the object could not behave in a real human way, then the feeling of creepiness emerges. This piece of information informed me about how characters should be designed, either to be appealing or to appear creepy. It was also interesting to learn such theories behind the Uncanny Valley model. I hope to find more materials about the Uncanny, and not just within the robotics field (because when I searched Uncanny Valley, papers relating to robotics kept showing up in the results).
Here is something I drew with inspiration from my friend's makeup look.
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